Unfortunately you can't change you or your rivals starter pokemon using the randomizer specifically for volt white 2 as it breaks the game so you kinda have to hope you can catch your first wild encounter or it doesn't completely destroy your starter because you have to go through the hassle of randomizing. The Universal Pokemon Randomizer is a program which will give you a new experience playing Pokemon games. In the same vein as previously released randomizers, it provides a customized gameplay experience by allowing you to randomize many things: The Starter Pokemon choices. The Wild Pokemon you encounter in grass, caves and other places.
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- Pokemon White 2 Randomizer is a RPG video game published by Nintendo released on October 10th, 2012 for the Nintendo DS. Welcome to nuzlocke randomizer challenge! Be prepared to face the ultimate pokemon rules, if you succeed, true master thou shalt be.
- The Universal Pokemon Randomizer is a program which will give you a new experience playing Pokemon games. In the same vein as previously released randomizers, it provides a customized gameplay experience by allowing you to randomize many things: The Starter Pokemon choices. The Wild Pokemon you encounter in grass, caves and other places.
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You are currently browsing with JavaScript disabled. The Metronome Generator will not function unless you enable JavaScript.
The Metronome Randomizer mimics the attack 'Metronome' in the Pokémon games, choosing a series of random attacks. This script offers three different flavors of metronome--'True Metronome,' which adheres to the mechanics of the attack in the main-series games; 'All Attacks,' which picks any non-Z-move attack; and 'All With Z-Moves,' which may generate a Z-move, even though Z-moves aren't really the same as ordinary attacks and definitely can't be called by metronome. True Metronome will never select Counter, Mimic, Metronome, Mirror Move, Transform, Struggle, Sketch, Thief, Snore, Protect, Destiny Bond, Detect, Endure, Sleep Talk, Mirror Coat, Focus Punch, Follow Me, Nature Power, Helping Hand, Trick, Assist, Snatch, Covet, Feint, Me First, Copycat, Switcheroo, Chatter, Wide Guard, Rage Powder, After You, Quick Guard, Quash, Bestow, Techno Blast, Relic Song, Secret Sword, Freeze Shock, Ice Burn, Snarl, or V-create. If you are concerned with strict adherence to game mechanics, you should also take into account the fact that Metronome will also never pick any of the user's other three attacks, either, so you may need to re-randomize.
Because the mechanics of metronome haven't yet been extensively explored for Gen VII (and likely won't be for a while), the 'True Metronome' setting currently chooses any attack that could be called in the fifth generation and any attack introduced in the sixth or seventh generation, since it's not currently known which of them are actually callable.